This mighty minotaur, Ipsylial, needs a key at the bottom of a dungeon to get the ring out of his nose. Another entry for the 7DRL challenge! This time with a lot of help from my buddy Kigu on code and we borrowed 32rogues by Seth.

  • 9 generated levels
  • turn based game pplay
  • collect armor to increase max hp
  • collect swords to increase damage
  • baddies can pickup and use items
  • zoom support with mouse wheel
StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorLoBlast
GenreAdventure
Made withGodot
TagsPixel Art, Roguelike, Roguelite, Turn-based, Turn-Based Combat

Development log

Comments

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I am the minotaur, RAOR!

Fun game!!

Nice nice!!!, I like the idea. At the end, I ended up with like 200+ damage, which is OP. All n00bz!

Like any good player of games, I elected to ignore all the word-stuff below the game and decided to just dive in and figure it out.  Wasn't expecting the enemies to be able to pick stuff up and use it - that was super cool.

Also realized that you can zoom in/out of the map with the scroll wheel.  That's neat, too.

(+1)

Heelll yeah!! Did you notice any slowdown/lag on levels 7 and 8?

(1 edit)

I did. It's like a second per turn. Is it the way the game renders the window or something? Because there's less lag when you zoom all the way in.

(1 edit)

No, we're pretty sure  it's the AI for the baddies. I'm guessing that by zooming in that the amount of baddies being processed gets reduced, but it also doesn't make sense that it doesn't do it on all levels. Might be some bad garbage collection.

we found some stuff to optimize and reuploaded

it was a lot smoother for me on my potato cornputer

Nah, I only went down 2 or 3 floors.  I found this just before I went to bed and gave it a quick spin.  I like that you can go back up floors after you go down, though.